![]() ![]() See Also: Serialized FormĬauses resources used by the WorldWindow to be freed. GpuResourceCache.get(Object) and GpuResourceCache.getTexture(Object). Examples of doing this can be found by searching for usages of the method Including textures, vertex buffer objects and display lists, it must store them in the GpuResourceCacheĪssociated with the current DrawContext so that they are automatically cleared, andīe prepared to re-create them if they do not exist in the DrawContext's current If an application creates its own graphics resources, Subsequently rendered automatically re-create those resources. WorldWind does this automatically by clearing the associated GpuResourceCache. Necessitates that all resources such as textures that have been stored on the graphic devices must be regenerated for Under certain conditions, JOGL replaces the GLContext associated with instances of this class. If a stereo device cannot be selected and used, this falls back to a non-stereo device that supports WorldWind's Stereo from being used by subsequently opened WorldWindowGLCanvases, set the property to a an empty string, The default configuration specifies a stereo-capable controller. A stereoĬapable SceneController such as StereoSceneController must also be specified in Java VM property ".mode=device" prior to creating an instance of this class. To cause a stereo device to be selected and used, specify the This class is capable of supporting stereo devices. These methods should be invoked within a static block within an application's main class. tLightWeightPopupEnabled(boolean) and tLightWeightPopupEnabled(boolean). To invoke the following methods of the indicated Swing classes: tLightWeightPopupEnabled(boolean), A discussion of doing so is in the Heavyweight and Lightweight Issues section of the "JOGL User's Guide". Heavyweight AWT components such as instances of this class can be used in conjunction with lightweight SwingĬomponents. Options exist to specify a specific graphics device and to share graphics resources with another graphics device. It's a self-contained component intended to serve as an application's WorldWindow. So, if you have a script to launch your app you add the following in your run.sh file: java -cp ".classpath-stuff" .config.document="some-folder/" is a heavyweight AWT component for displaying WorldWind Models (globe and Lastly, you need to specify that WorldWind should use your custom configuration file via the .config.document system property. Copy this file to the same folder in your application's current-working-directory. You can get a template of this file here. You then need to specify that WorldWind should use this custom file by modifying the worldwind.xml file. I suggest you give it a unique name to differentiate it from the default file for example. You then need to place this file in a folder that is located in your application's current-working-directory. So, basically you copy that file, remove the: Įntry there at the bottom. The XML configuration file approach is the easiest and you can see a full example of the file here. ![]() How to Hide(or remove the) Standard layer (like star,atmosphere,earth at night) in World wind javaĪnd then call that method there as: removeLayerWithName("Compass"). To remove the compass layer from WorldWind you can do it either programmatically or via the file.įor a programmatic approach you can look at this question: Since you've tagged the question with swing and java tags I assume you are referring to WorldWindJava and the solution in the other answer related to WebWorldWind will not work. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |